I have interest towards game development. Game projects can range from experimental projects, game jams, and commercial ones. See it below.

RealKo


Drawing

XNA framework originally developed for Suvarnabhumi Airport in Bangkok, Thailand. Its purpose is for training staff in controlling and managing aircraft traffic in the airport.

See photo stream album during development of this project.

Tech demo (updated April 12, 2012) is below.

RealKo Tech Demo, Updated April 12 from Wasin Thonkaew on Vimeo.



Junk Master : The Journey To Junk Lord


Junk Master : The Journey To Junk Lord

An educational game targeting at children to educate them about garbage classification. It’s originally created for competing in Imagine Cup 2009, and 2011. I led the team, and won 2nd place prize worldwide.

See photo stream ablum.

Gameplay video

Imagine cup 2010



Junk Master : The Quest to Glory


Junk Master : The Quest to Glory

A sequel of Junk Master Series for Windows Phone.

See gameplay video below



Junk Master : The Mission of Recovery


Junk Master : The Mission of Recovery

A final sequel of Junk Master series for Facebook platform. The game is created with association with Kasikornbank; a leading bank in Thailand to promote its customer engagement campaign.

See gameplay video below.



Zombie Hero : Revenge of Kiki


Zombie Hero : Revenge of Kiki

An old school beat’em up game on iOS that lets you play as Kiki to punch, kick and perform combos against horde of once heroes but turned into brainless zombies.

We work under Secret Character to make this game.

zombie hero gif1


zombie hero gif2

Announcement Trailer Video



Trios


Trios

Trios is a game made in 72 hours during Ludumdare 25 (combo). I made this game with @suebphatt. You control the tripod alien trying to get from one place to another by controlling and well-managing its individual leg to pull up/down and avoid falling.

See postmortem I wrote on gamasutra here. Project's source code is here.

A little short screencast during development as follow.



CLD1


cld1

CLD1 is the game I made with @suebphatt in charity game jam. The goal is to survive as long as possible without eating by zombies wave by wave.

You can see the code of this project on github here.

Gameplay video

You can play it at gamejolt.

Tank


cld1

Tank is experimental project for terrain procedural generation, and model's bone & transformation manipulation during the time XNA is a thing.

You can see the code of this project here.

Video

Raceplant


cld1

A game I made during 48 hours game jam namely CIGA Gamejam in Shenzhen. Theme is "tree".
Back in that time I use libgdx with kotlin.

raceplant summary

Read postmortem here.
If you like the game, you can support me over itch.io here.

Gameplay video